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2013年2月6日星期三

“Those Look Similar!” Issues in Automating Gesture Design Advice


“Those Look Similar!” Issues in Automating Gesture Design Advice
    This paper primarily talks about the concept of advising interface designers unsolicitedly on how to make their new input gestures less similar with existing ones if they are perceived to be similar by machines. The authors developed a tool, called Quill, to realize the concept. With the help of quill, it will be easier for interface designers to generate excellent gesture sets and incorporate gesture recognition into the interface they want.
    In the second section, the paper introduces the satisfactory experimental outcome for Quill. It turns out, when inputting a pair of non-similar gestures, Quill will perceive them to be non-similar with an accuracy of 99.8%. Although sometimes a pair of similar gestures may be perceived as non-similar (about 22.4%), the overall accuracy of 87.7% is still acceptable.
    In the third section, the paper introduces 10 to 15 gesture examples of each gesture class are needed to train Quill gesture recognizer. The gesture classes will be organized into gesture groups. Quill uses similarity metrics to predict whether people will perceive two gestures to be similar.

Figure 1.Training:10-15 gesture examples for each gesture class
Figure 2.The new drawn gesture is perceived to be similar to the copy class

    The last section of the paper is about three advice-related UI challenges, implementation challenges and a similar metric challenge.
  • Advice-related challenges:

    ---Advice Time:
    The drawbacks of early advice time: Distract users; Advice may become stale as user works.
    Quill gives advice when designer begins to test a gesture. Testing is a sign that designer has already completed entering a new class.
    ---How much advice:
    Quill shows a concise message initially. It is a hyperlink and can be opened for detailed information.
    ---What advice:
    English prose supplemented with drawings.
  • Implementation challenges:

   ---Background Analysis:
   For user-initiated analyses, Quill disables all user actions that would change any state during advice computation.
   For system-initiated analyses, Quill allows any action, but if a change happens that affects analysis, analysis will be canceled. After that, canceled analyses will be automatically restarted.
   
   ---Advice for hierarchies:
   In quill, all notices(i.e., pieces of advice) that apply to an object are stored in a list property of the object.
  • Similarity metric challenges:

   ---The models Quill uses to predict human-perceived similarity are not perfect, and participants rightly disagreed with it at times. The model seemed especially prone to overestimate similarity.

Bibliography:
Long A C, Landay J A, Rowe L A. “Those Look Similar!” Issues in Automating Gesture Design Advice[D]. Orlando:Carnegie Mellon University,University of California at Berkeley, 2001.